one of the best weapons for early to mid game players like you would be dragon claws, they upgrade twice. Passive: When hit, lose 5% evasion ratings and gain +1% damage reduction, stacking up to 3 times (lasts until end of fight), Passive: +3% Combat XP. In summary, levels in Attack, Strength, Ranged, Magic and Defence increase your stats based on different equations, but only up to the level cap (99 for the base game, and 120 with ). Comprehensive_Cat923 2 yr. ago Unlike the other two combat styles, Melee has separate skills for increasing Accuracy and Damage ( Attack and Strength respectively) instead of them being combined into a single skill. TL;DR - If you're training Attack, use a Sword. Reflect dmg cannot kill an enemy nor provide XP). Deals damage equal to 100% + 100% if the enemy is burning of your max hit 4 times over 1.2s. Final upgrade of all of the Elite Amulets. +400 Maximum Water Spell Dmg. //Best weapon/armor? discussion on Kongregate Adventure modes, preparation for certain events is different, especially for the Fire God Dungeon due to the differences in the Combat Triangle. Wizard Robes can be acquired through a few different sources: A full list of the stats for each set of Wizard Robes can be found on the Equipment page. For example, there is no benefit to using a Fire Battlestaff with Fire Wave if you are casting the spell with Smoke Runes, but there would be a benefit of using a Air Battlestaff with Fire Wave if you were also casting Surge II. Using the Combat Simulator to measure your Drops per hour with no deaths is highly recommended. With Combat Simulator, it is trivial to check if your setup is going to work or not. Beyond that, it's mainly a matter of learning how combat works and leveling up your skills. These tasks can be completed either before or after Into the Mist, and which method you do is up to you. Leveling can be done in the first 2 Slayer Areas, the Jungle Labyrinth and Lava Lake - note that Deadly Poison is simply a more damaging version of Poison, it deals 25% of the players HP over the duration instead of 10%. On a hit, gives the enemy +50% Attack Interval for 1 of the enemy's turn. Valve Corporation. Collect 2x ore when worn, until depleted. On a hit, gives the enemy +20% Attack Interval for 3 of the enemy's turns. Reduces the Fire Rune cost of Magic Spells by 3 when equipped as a Weapon. Each has a separate attack bonus stat associated with it, and most melee weapons have different bonuses for different styles. Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! Each phase of the event is the same, with the added dangers of extra negative modifiers and increased base passives. You create fractures in the earth that pursue the enemy and unleash lava from below. The Combat Triangle determines how much damage and damage reduction you have against enemies of each different combat style, and is very important in choosing how to approach combat. Has a 10% chance to apply stun for 1 turn on a hit. Due to requiring three skills to be leveled in order to be used effectively instead of just one, melee is the slowest style to train, although this is offset somewhat by not having a cost associated with each attack as neither runes nor ammo are needed. https://wiki.melvoridle.com/index.php?title=Equipment&oldid=60580, Passive: +10% Lifesteal,+100% Bleed lifesteal and -0.1s Attack Interval, Passive: -1 Prayer Point Cost for Prayers and +10% Chance To Preserve Prayer Points, Passive: +2 Base Quantity for Summoning Tablet Creation and +2% Summoning Skill XP, -75 Stealth while Thieving, When you pickpocket a unique item gain flat gp equal to 0.5-3x its value, Quantity of logs produced by Woodcutting is doubled, -8% chance to receive Special Items from Fishing, +15% chance to avoid the stun interval and stun damage in Thieving when pickpocket attempt fails. This page has been accessed 57,616 times. Curses inflict the enemy with debuffs, making them weaker in a variety of ways. The Defence bonus affects all Evasion Ratings. The Gold Emerald Ring increases all combat XP gained by 4%. Reduces the Earth Rune cost of Magic Spells by 5 when equipped as a Weapon. This section can take up to several months, and is usually marked by completion of, This is when the player is working on upgrading their weapons in the. When equipped, the Slicing Maelstrom Wand allows the casting of Slicing Maelstrom. The monsters locked in slayer areas will not be rolled in slayer tasks until the item has been purchased from the shop. Therefore, even though they cannot be done on Auto-slayer, completing your Master tasks while working on your t90 weapons will most likely consume less food, and generally take less overall time on on task by killing two birds with one stone. scimitar + shield is the best between good dps (scim is fastest type of 1h sword) and defense. Attack 5 times for 170 damage each (Can miss). .eReN. The Melee icon () is the same as the Attack icon. Reduces the Infernal Rune cost of Magic Spells by 8 when equipped as a Weapon. Reduces the Fire Rune cost of Magic Spells by 5 when equipped as a Weapon. Curses and Auroras can add a lot of damage, but are entirely optional as they increase the amount of runes required to. Arrows can also be acquired though Slayer Resupply. +15% of Maximum Hit added to Minimum Hit, and -25% Ammo Preservation when using Throwing Weapons. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. While the Target is both Poisoned and Bleeding, +40% of Maximum Hit added to Minimum Hit and -40% Attack Interval. Reduces the Calamity Rune cost of Magic Spells by 5 when equipped as a Weapon. Wands are one-handed, meaning they can be used with off hand equipment. +2% chance to receive an Ash drop while Woodcutting. Minden jog fenntartva. Best melee weapon type? : r/MelvorIdle - reddit For Magic, use Runecrafting to obtain the highest level weapons and armor, as well as to create runes to cast spells. Rarely 2h is a good option, when you're training against things you tend to 1 hit frequently, the 2h will give you a higher chance to 1 hit them with it's larger accuracy and strength bonus, and the longer delay between attacks is mitigated by the game finding a new target. Due to this, it is recommended that you focus on DPS above all else when choosing your three gear sets. When equipped, staves reduce the need to use Air, Water, Earth, or Fire runes, depending on the staff type. Extremely fast with low damage and accuracy. Magic. Passive: (MELEE ONLY) -0.1s Attack Interval, -3% Damage Reduction, +7 Melee Defence Bonus. Start a fight with +40% Global Evasion Rating. Unlike with Ancient Magicks, damage modifiers from Equipment, Prayer, and Potions will apply to Archaic Magicks. The least amount of effort that can be put into Slayer is re-rolling as many times as it takes until the monster the player is fighting becomes the task. While the Target is Slowed or Frozen, +80 Maximum Hitpoints. Rune providing items provide 2x as many runes. This dungeon cannot be completed without the Dungeon Equipment Swapping upgrade purchased from the shop. Also, +4% Damage Reduction when at 100% Hitpoints. Reduces the Air Rune cost of Magic Spells by 7 when equipped as a Weapon. At this stage the player should be geared enough to be comfortably dealing with Normal difficulty tasks, and moving in to Hard difficulty tasks by the end of this step. - This dungeon has a guide at Into the Mist/Guide. Sword, scimitar and two handed. Magic benefits from both these and its own preservation bonuses. The higher the number, the better. If the player has multiple items that grant a special attack, and the combined total adds to greater than 100%, the game will attempt to normalize the chance of using either attack. On a hit, inflicts Bleed that deals 200% of the damage dealt as damage over 10s and gives the enemy +20% Attack Interval for 3 of the enemy's turns. Defence - Melvor Idle Cannot be doubled, +100% Chance to gain +1 additional resource in Fletching. These are included on all pieces of armor, and are heavily connected to the Combat Triangle. This guide will break the game into multiple sections and try to give advice for each. In addition, the damage from Ancient Magicks is not increased by any bonuses provided by Equipment, Prayer, or Potions, although accuracy rating is. It can make the difference in literal days of grinding. Melee has Stab, Slash, and Block Bonuses, while Ranged and Magic have their own attack bonuses. Fantastic for killing enemies of all kinds, can be detrimental to how fast the player can collect items due to its high negative doubling. Melee leveling is split across 3 different skills, Attack, Strength, and Defence. Each armour material requires a certain Defence level to be equipped. Cannot be doubled, +15% Chance to gain +1 additional resource in Crafting. Reduces the Air Rune cost of Magic Spells by 5 when equipped as a Weapon. One item is consumed when a Potion charge is used. This is doubled if a 2-Handed Weapon is currently equipped, +1 Flat Melee Accuracy Bonus per 0.1s Attack Interval. +10% Rune Preservation. +15% Accuracy Rating when using Archaic Spells that use Infernal Runes per piece. After acquiring and equipping all of the Ancient sets of armor and obtaining decent weapons, the player should now be well prepared to step up to the plate of the next challenge the game has to offer, Infernal Stronghold and the God Dungeons. +5% Melee Accuracy Rating and +5% Melee Maximum Hit. But swords are best for defense and attack, scimitar for strength. If you value the defensive bonuses of a shield, it would be wise to use the Sword instead of the 2H Sword when training Defense. Passive: +10% chance to ignore Slow effects, +10% chance to ignore Frostburn and +10% chance to ignore burn. Affliction is a special status effect applied by monsters that reduces your max HP. While the original article is more than exhaustive, some of the best choices are highlighted here: Slayer Gear Upgrade Kit (Master) and therefore Master Slayer Armor are unlocked by completing 40 Master tier Slayer tasks. Elemental staves can be crafted from elemental runes and logs with Runecrafting or looted from monsters. This does however require a bit more knowledge of how the game works, and is not necessarily recommended. Evasion only helps to kill enemies faster if they can stun, slow, or sleep, as the player will evade their disabling attacks more often. This timer can be reduced with the following effects: Magic armor and weapons focus on 2 stats: Additionally, Magic also benefits from Rune Preservation Chance and Rune Cost Reduction. All assumed skill levels are equal to the ones required by the set of gear. Grants access to Slicing Maelstrom Archaic Spell. Avoidable. Item doubling is incredibly powerful as it increases the amount of items received independently of damage dealt or respawn time. slayer level 60 - highlands. There are two Magic attack styles: Magic and Defensive. Protection Defense increases your melee rating, ranged and magic evasion, which reduces the likelihood of melee hitting you, ranged and magical attacks. Cause a cataclysmic reaction that disrupts time and space itself with each swing, destroying everything in its path. Equipment - Melvor Idle If you have 100% Hitpoints, +20% Damage to All Monsters. Prepare to spend multiple days hunting for an item you'll never actually use! Please let me know if any of my calculations are wrong. A list of equipment and spells with special attacks can be viewed on the Special Attacks page. Alt. Into the Mist is one of the most difficult challenges in the game. Reduces the Body Rune cost of Magic Spells by 1 when equipped as an Off-hand. When equipped with Spiked Shell Ring: +5% Damage Reduction and +30% Global Evasion when you are bleeding. On a hit, has a 20% chance to apply stun for 1 turn. When using Combination Runes, look to synergize your staff with any Aurora also being cast, as their rune cost reduction does not apply to Combination Runes. Reduces the Earth Rune cost of Magic Spells by 3 when equipped as a Weapon. This section can take anywhere up to about a month or two, and is marked by the completion of, This section revolves around finishing your armor sets, maxing out your stats, and completing long term achievements like the God Dungeons. The best two alternatives are: Slayer is crucial to continuing to upgrade your equipment at this point; if it has been neglected, now is nearly the last time to catch up without falling behind. Armor should be upgraded from the Bank screen whenever possible. Melee - Melvor Idle Melee weapons and armor can be made using the Smithing skill or received as drops from various Monsters or Dungeons. https://wiki.melvoridle.com/index.php?title=Defence&oldid=57235. Passive: Grants access to Shrouded Badlands. Denna trds frfattare har markerat att detta inlgg besvarar det ursprungliga mnet. You fire an enormous fireball at the enemy dealing damage equal to 100% of your max hit. Ocean Song and the Slicing Maelstrom Wand can be created by upgrading 100 Ocean Song Fragments and Slicing Maelstrom Wand Shards, respectively. +400 Maximum Water Spell Dmg. The main Combat page has details on the specifics of the max hit, accuracy, and evasion equations the game uses to calculate your stats. Raising Magic to Level 120 will unlock the Superior Magic Skillcape for purchase, which quadruples the rune cost reduction of items and provides a +5% Magic Damage Bonus from equipment. Reduces the Light, Body and Fire Rune costs of spells by 2 when equipped as an Offhand, and grants access to Tier IV Auroras when equipped. Reduces the Air Rune cost of Magic Spells by 3 when equipped as a Weapon. Enemy Damage Reduction is decreased by a flat 2%, plus an additional 5% if you are using Ranged, Enemy Damage Reduction is decreased by flat -2%, +10% Chance to Double Items in Fishing. Espaol - Latinoamrica (Spanish - Latin America). This page has been accessed 751,959 times. Increasing the minimum hit is possible with buffs such as: Special Attacks are typically found on weapons have a percentage chance of triggering when in combat and will replace your standard attack. The reward is one of the best upgrades in the game, the Passive Slot. On a hit, has a 30% chance to apply stun for 1 turn. We recommend acquiring them while fighting each monster as a slayer task, this will require you to turn OFF auto-slayer, and will encourage semi-frequent check-ins. Scim is better dps.End game you want the dragon and then ancient claw as the best weapons. With proper bonuses, the player can attempt much more difficult content and make progress a lot faster. Reduces the Archaic Rune cost of Magic Spells by 5 when equipped as a Weapon. slayer level 60 - highlands. Stab/Slash/Block bonus: Determines the accuracy (chance to hit) of that particular attack style. It's a very useful tool throughout the game. Valve Corporation. you drop fragments for from griffins / pegasus. Combat Simulator is a Mod that allows you to estimate many attributes of combat, such as death rate, XP/hr, drops/hr, DPS, and so on. Auto Eat Threshold is the HP value necessary to trigger Auto Eat, lowering the necessary HP/DR required. When equipped with Frostspark Boots and Frostspark 1H Sword: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit, When equipped with Gloves of Greater Shade Summon, Hood of Shade Summon and Ring of Phantom Summon: +30% Chance to preserve Summoning Charges and +200% Summoning Maximum Hit, When equipped with the Meteorite Warrior Ring: +10% of Maximum Hit added to Minimum Hit, and +10% Melee Strength Bonus, When equipped with Frostspark Amulet and Frostspark Boots: +10% chance to ignore Stuns and Freezes, -0.2s Attack Interval, and +15% Maximum Hit.