All you have to do is sign up for the Pteranodon Beastmaster! ( Pterodactyl is another name for pterosaur.) There are 3 ASIs in fighter if we stopped being a ranger at 7, or 4 if we stopped at 5.I'd use the first two to just increase DEX to maximum. And spike growth is a nice ranged control spell that won't affect us because we're flying.Absorb elements and cure wounds are both taken for the same reasons as the last build. This can make stealth missions quite difficult for your group. It belonged to an extinct group of reptiles called pterosaurs. Because of how advantage and disadvantage cancel each other out, this can result in some absurd situations. One of the few flying dinosaur species, this monster was able to fly quite aptly due to its 30 ft. (9.1 m) leathery wings.Combined with a long beak, the pteranodon held the middle ground between a reptile and a bird, although its beak was beset with razor-sharp teeth. Bonus style points if you take Grasp of Hadar when you get your third invocation to inflict the extra d6 fall damage. She mounts the gracious creature and takes a deep breath, prepared to take flight. For the fighting style, take defense. Pteranodon CR 3. There are currently four races who are of the small size: Gnomes, Goblins, Halflings, and Kobolds. STR boosting items can make the pteranodon really silly. There isn't much left there, but the war cleric domain may have some opportunities for us. New comments cannot be posted and votes cannot be cast, aid other tabletop gamers in creating memorable characters, Looks like you're using new Reddit on an old browser. Let the sea of hexblades, sorlocks, sorlockadins, bardadins, and swashbucklers take care of the talking for you. If it has a holy symbol on it, it counts as a spellcasting focus. However this is almost completely negated by pack tactics, which may be one of the single strongest racial features in the entire game.Pack tactics is one of the easiest ways to get advantage. You attack and then retreat to your archer brigade who all get an extra 1d4 radiant damage on their attacks. The only subrace that's of note is the smurf Snifgoblin Snerfnebble deep gnomes who get a +1 to DEX, longer darkvision and lets you stealth better in rocky areas. The Pteranodon is actually more of a glider than a flyer. Out of the subraces, the stout and ghostwise halflings are the most notable. They are d12 weapons with a 10ft reach that don't require 2 hands to wield if the user is on a mount. Characters may become proficient with the ship’s helm, in the same way as with artisan’s tools, in order to add their proficiency bonuses to checks to pilot a ship via the helm. Ask them first to see if they're okay with this build before using it so they don't waste all their time trying to balance for an earthbound party. Press question mark to learn the rest of the keyboard shortcuts. So these are really nice builds and I dont have any noteworthy criticism. You could use a shield with the Lance build. I unfortunately haven't been able to make either of these builds in play. Beak: Melee Weapon Attack: +5 to hit, reach 5 ft., one target And then there are the little dragon people everyone loves.They receive a +2 to DEX and a -2 to STR. STR is useless for rangers most of the time anyway, so that isn't too big of a deal. Melee [one-action] beak +10, Damage 1d10+3 piercing Swoop [two-actions] The pteranodon Flies up to its Speed and makes one beak Strike at any point during that movement.. About. Ginga is a mount obtained from Frontline Fury Achievement by winning 10 Frontline campaigns with a Garo title. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach.. This otherworldly mount, cobbled together from the carcasses of noble beasts and armored in elaborate gold plate, is said only to accept as riders those who have proven their might and mettle on the fields of battle. They don't really have any defensive abilities and just focus on dealing damage. It is a forest that over looks the ocean. The Pteranodon will swing its legs forward and you will hear a click noise. And the same issue with the delayed extra attack is still here. ... making it perfectly legal to have as an animal companion as well as being a flying mount. Senses passive Perception 11 Pteranodon lived during the Cretaceous Period, about 86 million years ago in what is now western North America. Pteranodon was a pterosaur, a type of flying reptile. There's not much to write home about here. The pteranodon also does the most melee damage of all the mounts, impaling its victims wth it’s giant beak. After level 7 or 5, there isn't much left in the ranger class. Pteranodon is one of the several creatures in the game to be able to climb. I, personally, really dig the idea of a dinosaur mount, but it's easy to re-flavor it to something else for any setting & there are definitely creative uses for it in-game like you outlined! If we stay until level 7, we can use our bonus action to make the pteranodon dash. Ranger 4/Fighter 16 would get 7 ASI, maybe heavy armor (check the carrying capacity of your pteranodon though) 3 attacks and whatever cool stuff you get from a Martial Archetype. Hide behind your pterandon and force enemies to attack you instead of your mount. ....just don't get too attached to your 13hp mount. I once did this build with dual wielding lances just for the silliness. While most specimens are found crushed, enough fossils exist to put together a detailed description of the animal. Actions Multiattack: The hippogriff makes two attacks: one with its beak and one with its claws. But a 90% stamina nerf is pretty ridiculous! Is that a short joke!? You can mount any creature that is at least one size larger than your own and can feasibly work as a mount. War priest can let us use our bonus action for something. Pteranodon lived during the Late Cretaceous and resided in North America. But don't attempt to piss off your DM by just working around that restriction. It has appeared in several Disney films, most notably the 1940 animated feature, Fantasiaand the 2000 CG Disney film, Dinosaur. The cleric has several spells that help a melee playstyle, but the list is too long for me to go through here. Though not a dinosaur itself, it is often shown in association with them. And of course Guided Strike can make sure an attack will hit no matter what. A good mount can help you move more quickly through the wilderness, but its primary purpose is to carry the gear that would otherwise slow you down. The first Pteranodon fossil was discovered in 1876. The pteranodon is a fast and versatile flying mount useful for traveling and scouting, though not always the ideal choice for battle. The goblin is definitely the damage focus mid range pteranodon ranger. If they went with the ranger 7 orbital strike build, they can action surge and bonus action command it to dash up 240ft straight upwards and then drop their grappled opponent to have them take 20d6 falling damage. Stout is the more defensive race with advantage against poisons of all kinds and a +1 to CON. If you don't like the idea of a dinosaur mount, you could reflavor it into something else. A pteranodon was a birdlike reptile with sharp talons and leathery skin. So we make an easy transition to the fighter class where we'll take the arcane archer subclass. There are a total of 3 ASIs in this build after the multiclass at total levels 9, 13, and 17. 4 responses to “D&D 5E – Dinosaurs” Anonymous March 18, 2019 at 7:03 pm Thats not a plesiosaurus, though it is in the same family. Medium is large enough for one of the small sized races to ride, so it works out perfectly. Piercing, enfeebling, and beguiling just seem kind of weak in my opinion. Flyby. Use the fourth ASI on the opposite one if you switched over at level 5. Pteranodon was a pterosaur, a huge flying reptile that lived in dinosaur times. It was not a dinosaur, though it lived during the same period. Hit: 6 (2d4 + 1) piercing damage. Unique among all species in Jurassic World Evolution, Pteranodon are bred and released in the Aviary, rather than a normal enclosure.. The main playstyle of this build is to go in with the pteranodon, make three attacks with extra attack+war priest and then fly away. We already have archery from ranger, so taking it again would be redundant. You invest a lot to be a melee lance build but end up focusing on spellcasting. Disadvantage on attack rolls is rarely an issue, Most enemies don't have enough range to attack the character effectively, Can still function as a normal archer without the mount, Can be deadly if the pteranodon falls to the ground without any sort of preparation like a spellscroll of feather fall, Relies either on a fog cloud or a melee companion to be effective, Will never have true advantage on attack rolls, DMs might throw in some anti air enemies to pluck you out of the sky. Kobolds open many doors for martial characters that would normally be impossible. Disadvantage means nothing in this build because of pack tactics so longbows are perfectly acceptable weapons. I feel like you need at least 200% speed and then boost health cause they will die fast if you get stuck which happens a lot. Pteranodon is the only creature in the game that can both fly and swim. I'm not sure what you are trying to do with the second build. Once we hit level 5, we'll stop going into ranger. For spells, I'd pick Absorb Elements, Cure Wounds, Hunter's Mark and Fog Cloud.Absorb Elements is kind of that just in case spell that you never know when it might be useful. This second build focuses on ridiculousness that is lances. And the war cleric's abilities help with that too.War priest in particular is the biggest draw as it gives essentially a limited third extra attack. Ghostwise on the other hand is the more magically oriented one with a +1 to WIS and some limited telepathy. It is home to Mr. and Mrs. Pteranodon, and their kids, Buddy, Tiny, Shiny, and Don. However the out of combat healing that healing spirit provides is unparalleled, so I'd get it. You'll never proc opportunity attacks as the pteranodon has flyby. XP 800 N Large animal Init +8; Senses low-light vision, scent; Perception +11 . Pteranodon (/ t ɪ ˈ r æ n ə d ɒ n /; from Greek πτερόν (pteron, "wing") and ἀνόδων (anodon, "toothless")) is a genus of pterosaur that included some of the largest known flying reptiles, with wingspans over 7 meters (23 feet).They lived during the late Cretaceous geological period of North America in present-day Kansas, Alabama, Nebraska, Wyoming, and South Dakota. Traits Keen Sight: The hippogriff has advantage on Wisdom (Perception) checks that rely on sight. Any thoughts? Armor Class 13 (natural armor) I'm not sure if that's worth it. But when you do have it, you'll be glad you did.Cure Wounds can patch up both the mount and the rider if either gets hurt.Hunter's mark is good for the earlier levels for just some extra damage. This damage usually goes through resistance too so you won't have to worry about that. An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. These massive dinosaurs had a bony plate on their six-foot-long skull for defense, with two long horns on the top and a shorter horn at the nose. Goblins are a quite a bit better. Clerics have a lot of nice spells to work with a melee focused build. If the melee warriors can't make it next to who you're shooting, this can provide a replacement. There are wonderful beaches and plenty of fish, and sea creatures such as clams, ammonite and birds. And then if you stayed in ranger at level 7, you can use action surge and the bonus action dash to make the pteranodon move upwards 480ft and then rain arrows from above. These flying reptiles have wingspans of 15 to 20 feet and typically dive for small marine prey, though they are opportunists and will attack any creature that appears edible. The pteranodon is a fast and versatile flying mount useful for traveling and scouting, though not always the ideal choice for battle. Okay, so I just finished reading the patch notes set to Launch early in the morning. It will have an increasing amount of usefulness as we continue to go through cleric.Guided strike will make sure an attack will hit, but only works on one of our 2-3 attacks per turn.War god's blessing I guess you can use, but you'll be doing so much weapon damage that it's probably just better to use guided strike anyways.Divine strike is good for one attack, but won't work on the additional ones. If you have a warlock or tempest cleric in your party, their forced movement activates the extra damage from grasping arrow.AOE is something that most martial builds lack and bursting can provide that for us. The Pteranodon in-game is a small pterosaur. We'll likely use a holy symbol in the other hand anyway for casting spells, so having just one lance will be fine. I'll go through each of them in what I believe is their order of effectiveness. Kenku is calling and he is really disapointed with you. The one that is typically thought to be the worst possible subclass in the game. Halflings are probably the best for the lancer build, but with the archer build they can also be proficient. A Pteranodon is capable of carrying smaller creatures. Now of course the fighting style for this build will be archery, the subclass beastmaster, and the pet pteranodon. In 5e's first incarnation of the ranger, the Beast Master archetype felt distinctly underpowered, which was a shame since an animal companion is a big part of a ranger's draw. But if you don't think that it's worth getting this feature, you can just multiclass into fighter at level 6 instead of at level 8. Pterosaurs were not dinosaurs, but were closely related. If you've been able to run them, have you ever had aerial opponents try to dismount/drop you? It is the strongest of the mounts with a 14 Strength, but even that isn’t anything to write home about. Unlike earlier pterosaurs such as Rhamphorhynchus and Pterodactylus, Pteranodon had toothless beaks, similar to those of modern birds. Join up to 4 friends, online or on the couch, and battle iconic monsters from Dungeons & Dragons in a new co-op action RPG Its large eyes w… Speed 10 feet, fly 40 feet. They get grovel, cower, and beg which can provide some support in the early game, but the kobold rangers will probably move to a ranged position as time goes on. Even things like jump distance and carrying capacity are normally a problem with low STR are ignored thanks to our mountDEX is the most important stat for this. Size Chart. Bite. This is done by using the alt-fire button (default Rmb) while flying or hovering over the creature. The spell can summon a creature with a maximum CR of 1/2 (a reasonable limit for game balance). If you’ve a DM who bans flying races you better hope your campaign is in Chult. Outdoors is optimal, but caves and buildings with high ceilings can also work. These massive mounts rarely have to actively move their wings to fly. They can get in the front lines the most easily out of the small races. The pteranodon doesn't provoke an opportunity attack when it flies out of an enemy's reach. Flyby. Why not multiclass into a martial class instead? Lightfoot Halfling Orbital Bombardment Warlock with Eldritch Spear. Pteranodon Terrace is home to the Pteranodon family. Nevermind. The pteranodon has a pretty bland stat block with it only having flyby, a weak bite attack, a fast flying speed and a slow walking speed.I think that giant bats, large birds, and baby wyverns could all be acceptable reflavors for a pteranodon, Now I was being a bit more silly earlier with my mention of how this can pretty much replace the aarakocra and winged tieflings by having infinite flight. Challenge 1/4 (50 XP). The Mounts and Other Animals table shows each animal’s speed and base carrying capacity. Pteranodon is a species of pterosaur from the Late Cretaceous Period. The starting two arcane shots should be grasping and bursting.Grasping can be incredibly powerful with the right team members. Really the only thing worth a damn here is the advantage on magical mental saves. And you get a whole lot of versatility thanks to getting most of the cleric spells and plenty of spell slots. She pitches her fingers to her mouth and whistles, A moment later a pteranodon comes flying up and lands next to her. I must say, barell roll was pretty Op. Medium armor would probably be best because of the already high DEX. And surprisingly the beastmaster's abilities work very well for mounts. Since we don't need extra attack, let's only take 3 ranger levels so we can eventually get all our mystic arcanums; we'll be online by level 5 this way, and since Eldritch Blast scales with character level not class level, we won't even be behind on damage! For the fighting style, dueling will be preferable. Pteranodon have three clawed fingers on each hand, and four clawed toes on each foot. Pteranodon and other pterosaurs were not dinosaurs. ... 1 Bond With A Pteranodon. I think this could have some use for flying away as quickly as possible in bad situations. Fun build idea! And heavy armor isn't really necessary because of the already high DEX allowing for medium armor to be good.Ranger 4/Barbarian 16 might be nice, but you won't get any brutal critical until level 13 and you'll have to turn off your ranger spellcasting for it to work. And our first ASI of course will be mounted combatant for the same reasons as last time. Ranger 4/Barbarian 16 would give you Brutal Critical which work perfectly with the D12 damage from Lances (Eagle totem or Battlerager give you Dash on a bonus action, 120 feet per turn!). And then they get standard 60ft darkvision. Then they can ride up 60ft/turn and shoot every time. This flying reptile has two huge wings and a distinctive backward-sweeping crest decorating its head. However, pterosaurs and dinosaurs both belonged to a group of animals called archosaurs (“ruling reptiles”). The race for this build will be a Kobold for their absurd pack tacticsHere are their stats with point buy: STR: 8-2 (-2)DEX: 14+2 (+3)CON: 14 (+2)INT: 14 (+2)WIS: 13 (+1)CHA: 8 (-1). You can mount any creature that is at least one size larger than your own and can feasibly work as a mount.One of the beastmaster's options for a pet is the Pteranodon which is medium sized creature with a 60ft flying speed. Explore the Realms. If we have Studded leather, this will boost our AC up to a sweet 16. Knocking a pteranodon out doesn't take much, but can still be a challenge since it will immediately flee after being attacked. This kobold ranger can fly on their pteranodon 600ft into the air and shoot a heavy longbow while having no form of disadvantage. These are the sound effects of Pteranodon of the Early to Late Cretaceous era. Medium is large enough for one of the small sized races to ride, so it … The combination of some of the ranger spells and the arcane shots can add some extra versitility in what the arrows do as well. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. DEFENSE. The archosaur group also includes birds and crocodiles . It just gives free AOE without any saveThe extra shots at later levels should be seeking, banishing, and shadow.Seeking can have some use whenever an enemy goes invisible or hides.Banishing can be quite useful for when there is a problematic enemy that needs to be taken care of for a short while while the team clears out the rest of the room.Shadow is really what's left of the half decent shots. Their methods of attack are already garbage, so there's no need to worry about losing that feature. And their movement speeds are typically much faster than the player races. Not quite SAD, but FAD (Few Ability Dependent), Can survive their mount going out of commission, Takes until about level 9 to become very effective, They can be more easily targeted with various spells and abilities, If you aren't on your mount, you are much less effective, You have a god who might think your odd style of fighting to be dishonorable combat and take your powers away. Honestly I've just tamed up an amazing 205 pt and its base stats are decent at 1110 Stam 1300 health 505%dmg 130% speed and 250 weight. Dinosaurs are natives to Argonnessen, Khorvaire, Xen'drik, and the Frostfell, though the dragons of Argonnessen have purged their continent of carnivorous dinosaurs, while the civilized races of Khorvaire have forced the dinosaurs into regions like the Talenta Plains and Q'barra. Unfortunately Kobolds do receive sunlight sensitivity due to the eternal rivalry between the kobold and gnomish gods. Pteranodon was a huge flying reptile with a wingspan of over 20 feet. I'm not exactly certain how Nimble Escape works when you're on a mount, but if you can use it it would be nice to hide and then surprise shoot. It's only a short way? Pteranodon is a genus of pterosaur that originated from Late Cretaceous North America. Hit Points 13 (3d8) A tall Elven woman walks out of her house to the edge of a cliff. In this build, the pteranodon and their ranger will be flying as far away from the enemies as they can while still shooting volleys of arrows. Their bodies extended for about 25 feet (7.6 meters), and they weighed around ten tons (nine metric tons). Hell, you could even go blind and still function effectively. But the rest is so bad that I'm not even sure it's worth it. Goten. Back to Main Page → 5e System Reference Document → Creatures → Monsters, https://www.dandwiki.com/w/index.php?title=5e_SRD:Pteranodon&oldid=1384133. She places it’s saddle and bridle onto it's back. Languages — It increases the chance to hit, the damage dealt, the AC of our ranger, and the initiative so they can take to the skies easily.CON is of course important for any characterINT is so high because of the arcane shots that will be used laterWIS is surprisingly not that useful. It is located near the Great Interior Sea during the Cretaceous Period. The race of this ranger will be a ghostwise halfling as they increase both of the important statsHere are their stats with point buy: STR: 15 (+2)DEX: 12+2 (+2)CON: 14 (+2)INT: 8 (-1)WIS: 14+1 (+2)CHA: 8 (-1), STR is the stat used to roll with Lances, so it is importantDEX is not as important as with the archer build, but it's still good to have for multiclassing, AC, and initiativeCON is obviousINT is useless as we aren't an arcane archerWIS will be much more important as we'll multiclass into war cleric.CHA is still something that you can leave to the several other characters who use it as a main stat. I'd imagine that that's the biggest threat. The issue with Ranger 4/Fighter 16 is that they wouldn't get their extra attack until level 9. I'd use the first one to increase STR and WIS to 16, then choose which one you want to boost to 20 and focus the rest of the ASIs on that one.Personally, I think that spellcasting will become more important than attacks as time goes on so I'd invest in WIS. Pteranodonwas among the largest pterosaurs, with the wingspan of most adults ranging between three and six meters (9–20 ft). If it succeeds, then it can move 30ft in the air with it in it's clutchesThe following turn, the ranger can make their beast fly up quickly. Then the third can either be used on Crossbow expert if you feel that the longbow is too weak or just an INT boost for the arcane shots. Just use one of the attacks for the pteranodon to attempt a grapple. that is an elasmosaurus, the actual plesiosaurus was quite smaller than people think. They get a +2 in DEX, which is very important, and a +1 in CON which is always useful. It is rather frail, so that feat will make almost everything target us instead. The basic concept comes from the mounting and dismounting rules. These flying reptiles have wingspans of 15 to 20 feet and typically dive for small marine prey, though they are opportunists and will attack any creature that appears edible. Gnomes really have hardly anything to offer a ranger.Their base race increases a useless stat by 2, gives normal darkvision, and advantage on magical mental saves. Halflings are definitely the most durable of the small races. But I believe it has potential to be quite strong with the right tools. Although Pteranodon and other pterosaurs resembled modern bats, they were not related. It had a thin headcrest, and its skin contained small patches of downy feathers. STR is so useless for this build I can't even describe it. Skills Perception +1 Weapons are for chumps, so go ahead and take Defense for that sweet AC. It was the 1st 'Dinosaur' able to fly in DS. AC 16, touch 14, flat-footed 11 (+4 Dex, +1 dodge, +2 natural, –1 size) hp 32 (5d8+10) Fort +6, Ref +8, Will +3 . OFFENSE Even hunter's mark will probably be phased out for a cleric spell later on. They also have darkvision out to 60ft.Fury of the small is a nice small burst of damage if you need to burn someone down. They get a +2 bonus to DEX and advantage against frighten effects. Worried about falling yourself? They will stack up several forms of disadvantage on themselves and cancel it all with pack tactics.This is more effective when you have space to fly upwards. Bless is always nice at the earlier cleric levels and can affect your team mates and youIf you just wanted to focus on you dealing damage, you can always cast Divine FavorIf you somehow do not have a magic weapon by level 8 total, you can always cast magic weapon on your lanceSpiritual Weapon can give you something to do with your bonus action if you run out of War Priest chargesWarding Bond will protect the Pteranodon from nasty saving throws that mounted combatant won't save them fromYou can do something really stupid where you get a bunch of skeleton archers made from animate dead and then cast Crusader's Mantle on yourself. Being able to shoot from absurd distances is their specialty. The ranger spells that rely on WIS aren't that much less powerful with a mediocre WIS scoreCHA is completly useless. Knocking a pteranodon out doesn't take much, but can still be a challenge since it will immediately flee after being attacked. All you need is a melee member of your party to stand next to your enemy and you get free advantage. ACTIONS. Otherwise, good luck finding replacement Pteranodons if it dies. I guess this could cripple a high level spellcaster for a turn? Cookies help us deliver our Services. Got a DM who bans Aarakocra and winged tieflings? I'd get Absorb Elements, Cure Wounds, Healing Spirit and Spike GrowthBecause of how much spellcasting we'll get from the cleric levels, we don't really want to get too many ranger spells that need concentration. Without even leaving the player's handbook, you can get infinite flight too! The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. One of the beastmaster's options for a pet is the Pteranodon which is medium sized creature with a 60ft flying speed. We'll stay in it for 7 or 5 levels until we multiclass into fighter. Level 4 onward is when it really shines as the mount has no danger of being attacked. Let Laeral Silverhand—Open Lord of Waterdeep, centuries-old archmage, and daughter of the goddess of magic—guide you on your path to adventure. Bite. Also ghostwise halfling with mounted combatant could be interesting. By using our Services or clicking I agree, you agree to our use of cookies.