Certain creative liberties will still be taken, like Serana's talent for singing, fondness of alcohol, and general playful nature will still stay in the mod. - For this new "Trust" conversation, to set up it's context properly and avoid melodrama, multiple messageboxes have been added to each of the Serana Romance conversations. - Typo fixes for blocky text in some subtitles. - If the player has installed the mod for the very first time past a certain point in the Dawnguard questline (Beyond Death) the player will be given a menu prompt on whether or not they'd like to have the Serana Romance feature. Big Update! - "House of Horrors" quest awareness. - Disabled Serana Romance as a requirement for the Kindred Judgement conversation, as it also works thematically for a platonic relationship, - Tweaked some conditions on radiant hello lines to be more thematically in line with Serana's character development throughout Dawnguard, - Fixed some issues with OStim integration. - Removed the added music for the Trust conversation for now, as it was causing crashes for some Xbox users. NOTE: This dialogue really is just for a role-play purpose. I mean- it doesn't make sense for a vampire thousands of years old to only know a measly Vampire Drain and Raise Zombie, right? This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. Just make sure you talk with her while in that same room, with that bed already rented. - Added interaction with Serana, being able to ask her to rest after a long day's adventuring. - One of the SeranaRomance lines in the sixth mini-quest was re-recorded since I initially got Durnehviir confused for Odahviig. - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. New quest-aware commentary, as well as dialogue for said armor. You have been warned. Volkihar side coming later. - March of the Dead. Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! "The Tale of the Tongues" is for Dragonborn/MQ players as well, conditioned to only occur after the main quest. This has been fixed. Includes both some radiant and story-driven conversations. Serana had issues sleeping just in that one inn (even though it had a double bed), because of the Ghost of Old Hroldan quest and how it edited the double-bed ref for its functionality. - Alduin bug was fixed previously but delayed. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. || The SDA and RDO patches have been overhauled to reflect this too. - Moved some dialogue lines to the "Can I talk to you for a bit?" Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. On the contrary, if the player isn't currently doing a Dawnguard quest (not at Forebears Holdout, the Volkihar Undercroft, Soul Cairn, etc) almost all of Laura Bailey's lines (except for some radiant player-initiated conversations are disabled in place of Kerstyn's recorded lines. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. - Auri Banter. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. The 'Realistic' option is set by default. - Increased frequency of sneak greets and goodbyes again, - Increased skill threshold for a lot of Serana's praise on your skills, - Added conditions so a lot of Serana's playful greets won't occur within dungeons. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. Full Quest Commentary from "Dragonborn" to "At The Summit of Apocrypha". - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. // Serana Dialogue Add-On Video unavailable (Feature based on code by Followers as Companions by Ishara Meradin). - Added dialogue to disable Serana's vanilla raise zombie spells. Fixed issue of Serana moving her mouth for an empty dialogue line in her opinion commentary (this issue only occurs if you have Fuz Roh Doh installed), Fixed missing voiceline issue for a Laura Bailey line, Added a percentage chance to Dark Brotherhood radiant greets so they aren't as spammy, Fixed Serana's final Companions commentary not playing, Fixed the initial Jorrvaskr Companions greet not playing, - Fixed Auri Banter from playing even if that mod wasn't installed, - Fixed Dark Brotherhood commentary stopping after killing Alain, - Auri Banter is now enabled! - Repurposed existing SDA conversations ((Stories on the Island, Shop, "How does it feel to be a vampire" dialogue) for Drinking Buddies- you can now talk to Serana about these topics through the Drinking Buddies feature! Serana won't just say the same 4 things each time- this has been doubled to a total of 8 random possible responses once the player chooses to trade items with her. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. In later conversations, romance can still be opted out of, as usual. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. Therefore, Auri Banter is still in the game, but disabled by default. Serana Dialogue Add-On Romance Update + LE Port! - More revoices of Laura Bailey radiant dialogue ("Can you turn me into a vampire?" It's intended for her to stop her headtracking and just look forward, which works sometimes. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. If Serana wasn't talking with NPCs such as Ysolda, Carlotta, Lisette, etc she should be now! Serana should now properly sleep in any inn with a rentable double bed (The Bannered Mare, Winking Skeever, Braidwood Inn, Old Hroldan Inn, Dead Man's Drink, Moorside Inn)! - Implementation of optional Amorous Adventures patch. - Refusal to Serana's marriage proposal now toggles the relevant global variable. - The disclaimer message has been changed to a small notification on the top left of the screen. - Convenient Horses Compatibility (through an optional patch), - Improvements to how objectives are displayed in Serana Romance quests. - Condition adjustments for some dialogue lines, - A bunch of backend tweaks to make future development easier, - Moved location commentary out of the "Can I Talk to you for a bit" dialogue option, and into its own dialogue branch, - Changed "House of Horrors" dialogue to a ForceGreet under it's own quest entry so it would fire off to the player more reliably. The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Serana can now store items in a dedicated storage inventory without using or equipping them. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. This should prevent scene overlap from happening. - The player will no longer be able to steal Serana's horse. - Fixed sleep functionality for inns. The revoice is completed. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). Removed Serana finding a table option in drinking buddies since that was buggy. - Script fixes for some Serana wait stuff, like whenever she's called to wait when the Dawnguard questline tells her not to. - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. - Reduced frequency of Serana's humming a bit (from 5% to 3%), - Reduced frequency of Serana lovey-dovey radiant greets (-20% less frequent), - Reduced frequency of prequel meme lines a bit more (-25% less frequent), - Sofia should no longer start her first conversation with Serana while she is still sleeping at the Whiterun Stables. - Serana can now cook home-cooked meals for you, similar to how vanilla spouses can. - The game now notifies the player (through a small message at the top left of the screen) whenever Serana wants to talk to the player (for quest commentaries mainly). topic, so as to not clutter up Serana's main dialogue window. - New trading dialogue. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. - SDA is now in a BSA! Part of the groundwork I'm doing before the release of the romance update rework, this change was made for a more authentic depiction of the relationship. Pretty Huge Update! This makes things much more neat, organized, and official DLC-ey. Added proper location keyword for Forebears Hideout (where the Moth Priest quest is) since there was none. - Added some missing scripts and flags that allowed the SDA Injured Commentary to be reset, having it function as a radiant commentary feature, as originally intended, - Added more Alternate Voice flags to existing dialogue, - Fixed some staticy sounds with existing dialogue lines, - Removed more redundant records from earlier versions of the mod, - Improvements to quest commentary fragment scripts, - Serana radiant drink sessions functionality. - "How does it feel to be a vampire line" no longer occurs if the player is a vampire too. - Added "What's On Your Mind" conversation for Ram Horn Witch to Drinking Buddies, - Papyrus Script Optimizations to reduce Papyrus Log errors, - (Beta to full release) Added in three missing voice lines. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. Added in failsafe to fill Serana's drinking buddies alias if it wasn't filled. - Added missing voice lines for final romance quest. This is to make it less intrusive when it first fires, and to have it be friendlier for VR users. This should help with the VA disparity and greatly improve overall user experience. - Completely redid revoice implementation. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. More to come. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. - More subtitle fixes, courtesy of GuerillaTech. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - A Serana gift-giving feature, which different responses for her depending on the type of gift. This should help reduce Laura Bailey and Kerstyn voice overlap, at least for the radiant stuff. Whether or not you'd like to ultimately rest or continue adventuring is up to you, the player. - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. - Tweaked quest priority for the different NPC scenes, as previously having them all be at the same priority was causing problems with alias filling. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. So if you don't have the mod installed, the commentary should still run, but there will be a bit of a narrative disconnect. - Added in random idle yawns for Serana. - Finally fixed BSA file compression issues with two voice files, which in turn were causing issues with the spell disable/enable feature. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! - Revoice of some remaining combat grunts/final radiant dialogue. - All Main Quest, Companions, Hangover, College of Winterhold, and Race commentary (among others) has been delayed to only play until after a specified variable has been reached in Serana-player friendship. - Implementation of Serana commentary recap framework. Hey everyone! - Final Serana Romance quest to end Serana's Romance questline. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. Serana can now order drinks in taverns every now and then. This way, you should almost exclusively hear Laura Bailey's voice lines during Dawnguard quests, and for everything out of those quests, Kerstyn's lines. - Redone Lustmord armor dialogue patch. - Removed temporary sound processing left from the CK. The revoice is now effectively 100% complete! This has been fixed. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). If that doesn't work, then type "stopquest SDA_FollowerBanter" in the console, followed by "startquest" for that same quest entry. - Some Serana Romance quests no longer say whether a quest was complete and logs it in your journal, because a lot of these are just conversations. 1.0 RELEASE! ", - Serana Companions commentary is now started via a ChangeLocationEvent SM Node. radiant dialogue option. You can now teach her spells (from a select list of vanilla spells). - One of the radiant greets had a mismatching audio file. This was done since a lot of players go there early in Dawnguard - where the relationship mechanic (and its succeeding dialogue) may not have been unlocked yet. so that it can be asked right away without having to ask "Can I talk to you for a bit?" - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. This is to help iron out the writing quality of the mod overall, and make it generally fit in better with Serana's vanilla depiction in Dawnguard. The patch has been completely redone (new records and new patch name), so just to be on the safe side you should start a new game with it/a game that hasn't had a Crimson Blood patch installed. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. While this is vanilla AI before, I don't want Serana doing that in SDA. Fully voiced from parts of her existing dialogue. Fixed College of Winterhold and Dark Brotherhood blocking greets so they won't block you out of other dialogue with Serana until all of them have been exhausted. After all, this is a work of fiction for a fantasy setting.Serana Dialogue Add-On is based on the world and characters written by Bethesda Game Studios for The Elder Scrolls V: Skyrim. Same reason as above. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. - Backend functionality improvements to the "A Date at the Bannered Mare" quest to ensure it runs more smoothly. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. diventare la vostra anima gemella! I am planning to make a voiced add-on to this mod though, Jay's already given me the all-clear. - Looks like I didn't change the Odahviig/Durnehviir dialogue last time. - Serana (and other followers) no longer triggers traps while stepping on them. - The "strange sensation" message shouldn't appear twice now. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Removed vanilla bloodcursed arrows dialogue. This author has not provided any additional notes regarding file permissions. just a recommendation as I like to use this mod in my playthroughs :). Tell other followers to wait in another room or far away when your character does their lovey-dovey business with the vamp. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! The player isn't her thrall or blood cow. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. After this update, NFF (and any follower framework support for Serana) will be obsolete. (PC only, due to how detecting player dialogue status is an SKSE function), - Serana should get irritated less often now when you bump into her while sneaking. Her comment after "The Silver Hand" quest should now fire for more people. NOTE: Since Remiel has conversations with the vanilla Serana, I recommend you install the Remiel Banter Patch (via Patch Hub, or Xbox mod page) to prevent voice overlap. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! This patch was made to ensure players who followed those deities via the Wintersun mod could still accrue favor with them , while being "married" to Serana. You can continue to use NFF, just disable the Outfit and Storage features in place of mine.. - Renamed an SDA test cell for compatibility with the Umbra Creation Club mod. - Fixed dialogue condition with the final Companions commentary, - Also includes this bugfix from 2.3.1hotfix: Fixed dialogue conditions for a specific combat idle, - Fixed some looping animation issues with DDAF on "Whats on Your Mind" lines, - Added conditions to some combat lines to only fire off when they would make sense to, - Added a condition to Serana's humming that previously wasnt there before, - Forwarded some dialogue edits from Serana Dialogue Edit for compatibility reasons, - Some tweaks to SDA Companions commentary, - Added safeguards to ensure you can't make love to Serana while Inigo or Sofia are around (they should be more than 500 distance units away). Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. of Amorous Adventures patch (for those who don't use Flower Girls). Improvements to dialogue scene AI packages, Improvements to Radiant Hello Timings (should be more varied and less spammy). - The romance quests can be experienced regardless of which side you choose in Dawnguard. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. (This incorporates the Serana Hood Fix mod, along with modifications by me). These are location-aware and can only be accessed when Serana and the player are in said locations, through the "Can I talk to you for a bit?" - Serana comments on each of the vanilla home locations, via her radiant dialogue. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. However, if that isn't possible and you want to continue using a save where you've already been, do this workaround: 1. Re-added some cut content back to the Trust conversation. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. Conditional to only occur if player has started the main quest and is recognized as Dragonborn. - Added AlternateVoice flags to dialogue which was previously missing it. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession).
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